May 29, 2020Jenny Ryan

If you are a Mac user, you may feel familiar with iMovie. iMovie is the powerful video editing software for Mac and iOS device (iPhone/iPad/iPod). It is easy to browse your clips and create Hollywood-style trailers and stunning 4K-resolution movies. Even some professionals use iMovie because of its useful functions. iMovie enables you to edit videos with ease.

Mac OS X Mountain Lion V10.8.3 is a very powerful and reliable Macintosh Operating System for all the users. Mac OS X Mountain Lion 10.8.5 is an updated version of Apple's Mac OS X, which brings some innovation and, as usual, improves the overall experience for users of Apple products. Mac OS X Mountain Lion 10.8.5 interface and icons. System Requirements: Windows OS (XP, Vista, 7, 8, or higher), Mac OS, or Linux OS. Available on Steam and IndieGameStand. Minimum Requirements: Intel Duo 2 Core processor or better, 2 GB of RAM for 32-bit OS, 3 GB of RAM for 64-bit OS, Intel HD Graphics 3000 or better, 800 MB available hard drive space.

Unfinished Space (queens38) Mac Os X

However, it is a little bit hard for many users to save a video in iMovie. Don't worry, we will show you how to save iMovie in this post. You can keep reading to find how to save iMovie project on Mac.

  • Part 1. How to Save iMovie project on Mac (Finished)
  • Part 2. How to Save iMovie project on Mac (Unfinished)
  • Part 3. Best Alternative to iMovie for Mac/Windows
  • Part 4. FAQs of Saving iMovie Project

Part 1. How to Save iMovie Project on Mac (Finished)

iMovie provides many frequently-used output formats for you to choose from. You can save iMovie project in a format that suits you best. When you want to create a slideshow in iMovie and save the video, you should export it to Mac. Then you can access it on Finder folder. If you exit iMovie without saving the project, the iMovie video will be lost. You can take the following guide to learn how to save iMovie.

Open iMovie on Mac, click 'File' to import your project or create a new one. After you edit the video in iMovie, click on 'Share' > 'Export Movie'. Then you will see a new pop-up window.
Enter your project name and choose the destination file folder. You are allowed to select a suitable video size according to your needs.
Click 'Export' button to save the finished project in iMovie.

Within just a few seconds, the project in iMovie will be saved on Mac.

Part 2. How to Save iMovie Project on Mac (Unfinished)

Sometimes, for the unfinished projects in iMovie, you also need to save them. In this way, you can edit the project on another Mac, or continue editing on your Mac when you have free time.

Moreover, when your iMovie crashes, will you lose your iMovie project?

Unfinished Space (queens38) Mac Os Download

Of course no. iMovie will save a project automatically. It saves all of its data and assets (video, images, audio) into a library file, which is called iMovie Library. When you run iMovie next time, the unfinished project will also come.

Here comes the question, how to save unfinished iMovie projects on Mac? If you want to do that, you should follow the next steps.

Open iMovie on Mac, and you can see a 'Project Library' part on the left side of the main interface. All projects you ever edited will be displayed in this part. It takes some time for iMovie to load all the projects. (iMovie is not responding?)
Locate the iMovie project you want to save. You are allowed to edit project.
Click on 'Share' on the menu bar and then select 'Export Movie'. Then you can rename the iMovie project and choose the right place to save this unfinished iMovie video.
Click 'Export' button to save a video in iMovie to your Mac.

Just like the first method above, you can easily get the unfinished iMovie project saved on Mac. After that, you can continue editing it when you want to.

For the exported iMovie project, you can easily save it in hard drive on Mac. Or add the project file to your other memory card, like USB, flash drive, etc.

For iMovie users on iPhone, the steps are similar. Check this guide here to learn how to export iMovie on iPhone.

Part 3. Best Alternative to iMovie for Mac/Windows

iMovie is a good video editor for Mac users. But here we still sincerely recommend the best alternative for Windows/Mac - Mac Video Converter Ultimate. Compatible with almost all Mac computers, like MacBook Air, MacBook Pro, iMac, iMac Pro, Mac Pro, Mac mini, etc.

Compared with iMovie, it provides more powerful video editing features. What's more, even you are the first time to use it, you can use it to edit video and adjust output effects to create a video you like.

  • Powerful editing video effects like clip, merge, crop, watermark, 3D effects, etc.
  • Adjust output settings like codec, format, resolution, frame rate, bitrate, etc.
  • Add new subtitle/audio track and remove the original audio track.
  • Support 1080p HD/4K UHD video conversion and video to iMovie MOV converting.

Part 4. FAQs of Saving iMovie Project

Why can't I save my iMovie?

Many reasons may cause your iMovie project failed to export, like lack of computer space, corrupted project, or wrong export file name. To solve it, you need to make sure your Mac has enough storage space. You can also check if your project is corrupted or the file name is wrong.

Do projects automatically save in iMovie?

Yes. There is no Save option on the menus of iMovie. Your projects will be saved to iMovie Library automatically. You can share the project to email, iTunes or external device.

Where are iMovie projects stored?

All the iMovie projects will be auto-saved to iMovie Library. Just go to Home (your name) > Movies > iMovie Library to check your projects.

Conclusion

In this post, we mainly talk about how to save iMovie. We show you the simple way to save an iMovie project (finished/unfinished) on Mac. Moreover, we tell you the best alternative to iMovie. We hope you can handily edit your video after reading this post.

What do you think of this post?

Excellent

Rating: 4.9 / 5 (based on 283 votes)Follow Us on

  • Alternatives to iMovie for PC - iMovie for Windows

    The article shows you the best alternatives to iMovie for PC, you can find the best free iMovie for Windows as well as the paid iMovie alternatives.

  • Best Email Apps for iOS to Help You Manage Daily Email

    Try to find the best email app for your iPhone? Check this article to find the most popular email application for iOS devices and choose the one you love.

  • Great Free Calling Apps for iPhone/Android/PC/Mac

    Want to make calls with free calling app? We list top 8 WiFi calling app for you to choose from.

Description:

A hand-sketched 3D adventure game for Windows PC, Mac and Linux platforms. Control Sketch, unfinished and wishing to know who it was supposed to be. The only clue is to follow a pencil that continues to draw in the distance, followed by an artist’s voice as he struggles to complete his work. To reach new areas, the doodle will find left-over sketches to use for new abilities throughout the journey.

  • Collect abandoned sketches of other ideas as new swappable abilities, letting Sketch jump, run, fly, and more to progress through the environment.
  • Featuring traditional 2D animation in a 3D environment filled with crumpled paper and unfinished drawings from the developer and 25 other artists.
  • A short story of the art and his artist told in parallel, of themes of acceptance and self-discovery.

DISCLAIMER: this game is 5 levels long, and can be speed-run in under 30 minutes.

_________________________

System Requirements:

Windows OS (XP, Vista, 7, 8, or higher), Mac OS, or Linux OS. DRM-Free. Available on Steam and IndieGameStand.

Minimum Requirements: Intel Duo 2 Core processor or better, 2 GB of RAM for 32-bit OS, 3 GB of RAM for 64-bit OS, Intel HD Graphics 3000 or better, 800 MB available hard drive space.

FREE DEMO for Windows, Mac, Linux, plus promotional materials. Please test before purchasing to ensure game can run, and to help you decide if this game is right for you.

Unfinished

Development History:

The basic ideas for “Unfinished” came one night in December 2014, forcing the developer to give up sleeping to write the ideas down. It came from a desire to finish a second game (after “Drew and the Floating Labyrinth”) quickly and to take advantage of the “3D Cel Animation” technique utilized by Dust Scratch Games, and so the main character was designed to be drawn and animated with less importance on consistent detail then previous efforts.

The gameplay is also intended to have more variety through using swappable “power-ups” in the form of forgotten sketches lost in the environment. Aside from this, the levels are minimalist, many of the story elements are told in abstract fashion through visuals and narrative dialogue from the “artist’s” voice in the background. It is intended for the later environments to be filled a bit more with black and white concept art and simple animated characters. The game as a whole is meant to be short, with only five levels intended.

The themes of the nameless doodle seeking to find out who it was meant to be takes some cues from “James – Journey of Existence,” and has thus taken its place while “James” remains indefinitely postponed, although the story elements of “James” are easier seen in “Drew.” The themes include self-identity and reliance from the perspective of the doodle, and writer’s-block and acceptance from the perspective of the artist, which the developer hopes will be relatable to many other developers and artists. The developer also describes the story and overall game as “a stuffy, self-important idea not unusual for an experimental art class project,” although he also hopes the themes appear accessible to certain audiences and the delivery does not prevent people from trying it out.

Because of the personal nature of the game, “Unfinished” was purposely set to be developed by a one-man team. However, later in development Jake Butineau was brought on the team to provide music, due to lead programmer’s insecurities of personal musical ability and to help speed up the development process.

At Stage Select Gaming Expo, the lead developer started a promotional event by allowing fans to submit “unfinished” artwork to be used in a specific level (Level 4 out of 5) of the game, in exchange for their name in the credits and a free copy of the game. The was opened up online as well, adding a few other artists to the list. Over 25 artists provided artwork for this level of “Unfinished – An Artist’s Lament.”

Development for “Unfinished – An Artist’s Lament” began in March 2015, with a teaser trailer released in April 2015. The game was shown publically at the Toronto Comics Arts Festival (at “Comics vs Games”), DigiFest and Bit Bazaar in May 2015, at Stage Select Gaming Expo in June 2015 and at ConBravo in July 2015. The game was successfully passed through Steam Greenlight before release on July 3, 2015. A tentative release was planned for July 31, 2015, but after feedback from ConBravo and other elements taking longer than planned, the release date was pushed back to August 4, 2015.

The game was inspired in style by games like Journey, Flower and The Unfinished Swan, with the “power-up” elements taken from Super Paper Mario. The developer also admits inspiration from the 2014 film Birdman (in appeared in theatres around the same time the game’s concept was formed). The game was also compared to “The Magic Circle,” another indie game released around the same time that focused on game developers unable to finish their work with a humourous perspective, while “Unfinished” focuses on artwork and is more somber. The general idea came from the developer’s struggles to finish anything due to it not meeting his or others’ expectations or due to inspiration not coming when it was needed.

Artwork from other artists can be viewed here: http://www.fromdustscratch.com/2015/08/unfinished-an-artists-lament-unfinished-sketches-from-other-artists/

_________________________

Press:

“…creating empathy with nothing more than a few lines in motion…”
– Indie Game Magazine

“It’s a cool looking game about unfinished art. It looks beautiful actually…”
Kotaku

“…both interesting and quite unlike most other puzzle platformers in recent memory…”
Wraithkal

“Have you ever been watching a cartoon when suddenly the screen goes white, the main character is standing there alone, and the animator’s pencil drops down into screen to mess with the world?… now it’s coming to games….”
KillScreenDaily

Videos:

Unfinished Space (queens38) Mac Os Update

_________________________

Gallery


Developer / Contact Info:

Developed by Dust Scratch Games

Contact: ahlynka@fromdustscratch.com

Programming, Art, Animation, Story, Voice-Acting: Andrew Hlynka
Music: Jake Butineau